// MagicBlockGameUI.cpp : main source file for MagicBlockGameUI.exe
//

#include "stdafx.h"
#include "resource.h"

#include <stdlib.h>
#include <time.h>

#include <gdiplus.h>

#include "AboutDlg.h"
#include "MainDlg.h"
#include "GdiPlusInitor.h"

#pragma comment(lib, "GdiPlus.lib")

CAppModule _Module;

ULONG_PTR GdiPlusInitor::s_gdiplusToken = NULL;

int Run(LPTSTR lpstrCmdLine = NULL, int nCmdShow = SW_SHOWDEFAULT)
{
	CMessageLoop theLoop;
	_Module.AddMessageLoop(&theLoop);

	CMainDlg dlgMain;

	if (dlgMain.Create(NULL) == NULL)
	{
		ATLTRACE(_T("Main dialog creation failed!\n"));
		return 0;
	}

	dlgMain.ShowWindow(nCmdShow);

	int nRet = theLoop.Run();

	_Module.RemoveMessageLoop();
	return nRet;
}

int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpstrCmdLine, int nCmdShow)
{
	HRESULT hRes = ::CoInitialize(NULL);
    BOOL bGdiPlusInited = GdiPlusInitor::Startup();

    ::srand((unsigned int)::time(NULL));

    // If you are running on NT 4.0 or higher you can use the following call instead to 
    // make the EXE free threaded. This means that calls come in on a random RPC thread.
    //	HRESULT hRes = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
	ATLASSERT(SUCCEEDED(hRes));

	// this resolves ATL window thunking problem when Microsoft Layer for Unicode (MSLU) is used
	::DefWindowProc(NULL, 0, 0, 0L);

	AtlInitCommonControls(ICC_BAR_CLASSES);	// add flags to support other controls

	hRes = _Module.Init(NULL, hInstance);
	ATLASSERT(SUCCEEDED(hRes));

	int nRet = Run(lpstrCmdLine, nCmdShow);

	_Module.Term();

    GdiPlusInitor::Shutdown();
	::CoUninitialize();

	return nRet;
}
